LETHAL WAR ZONE - GAME GUIDE


1. INTRODUCTION.

2. CONTROLS.

3. BUILDINGS.

4. UNITS.

5. ENERGY, RESOURCES AND MORE.


1. INTRODUCTION.

Lethal War Zone is a real-time strategy game. Research new technologies, build your base, control the resources and make an army to destroy your enemy.

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2. CONTROLS.

MOUSE FUNCTIONS:

- Select units.
- Move units.
- Attack.
- Select a mouse action (produce, sell, repair, cancel).
- Produce units.
- Place buildings.

KEYS:

Space - Desselect units and restore standard mouse action.
P - Pause.
R - Repair.
DELETE - Sell.
C - Center to base.
Arrows or AWSD - Move Map
Shift - Center to selected unit.
Shift+1 - Assign selection to team 1
Shift+2 - Assign selection to team 1
...
Shift+9 - Assign selection to team 9
Shift+0 - Assign selection to team 0
1 - Select team 1
2 - Select team 2
...
9 - Select team 9
0 - Select team 0

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3. BUILDINGS.

3.1. TECH CENTER.

This is your basic building. It is a requisite to make any other building. The tech center produces its own energy so you don't need any energy plant to make it. For each tech center your speed making buildings will increase.

3.2. ENERGY PLANT.

Having enough energy for all structures is so important. Each energy plant will give you additional 500 energy. You'll need at least one of this to access other structures.

3.3. MINERAL PROCESSING PLANT.

This building will increase your income per drill oil.

3.4. COMMUNICATIONS CENTER.

The communications center activates the radar and allows you to lead more units.

3.5. MACHINE CENTER.

It is the main requisite to produce towers, ground units and air units. The more machine centers you have the faster you'll make ground and air units.

3.6. AIRPORT.

Each air unit will require a free airport.

3.7. STONE WALL.

Useful to protect your base.

3.8. TOWERS.

Those buildings are your main defense against the enemy. Their requisites and stats are shown in the UNITS SECTION.

3.9. BUILDING TREE AND REQUISITES.



BUILDINGCOSTHIT POINTSENERGY
TECH CENTER400060000
ENERGY PLANT20004000500
MINERAL PROCESSING PLANT30005000-250
COMMUNICATIONS CENTER30004000-350
MACHINE CENTER30006000-250
AIRPORT20006000-200
STONE WALL3010000



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4. UNITS.

You can choose which unit you want to build clicking on its icon on the right side. To make a specific unit you'll need enough resources, tech level 1 or more on that unit and specific buildings. The following table shows unit stats at tech level 1 and its requisites.

UNITCOSTHIT POINTSDAMAGERANGESPEEDENERGYRELOAD TIMERESEARCH COSTREQ1REQ2TYPEATT
CANNON150030001502500-100201000X BUILDING
HEAVY CANNON250050004003000-150205000X BUILDING
MACHINEGUN TOWER200040002002500-150202500XXBUILDINGX
MISSILE TOWER200030002003000-150252500XXBUILDINGX
DOUBLE MISSILE TOWER25004000200X23000-250255000XXBUILDINGX
MISSILE LAUNCHER1250100020030030253000XXGROUDX
LIGHT TANK1000100010015040201000X GROUD
MEDIUM TANK1500150015020030202000X GROUD
MEDIUM TANK II1500150020020030203000XXGROUDX
HEAVY TANK2000200025020030204000X GROUD
HEAVY TANK II2400240030025040205000X GROUD
REPAIR VEHICLE10001000-507540201000X GROUD
OUTPOST10001000004001000X GROUD
WAR PLANE10001000120X530070101000X AIR
WAR PLANE II15001250200X530080103000X AIR
WAR PLANE III25001500400X330070105000X AIR

* REQ1 = REQUIRES MACHINE CENTER
* REQ2 = REQUIRES COMMUNICATIONS CENTER
* ATT = CAN THIS UNIT ATTACK AIR UNITS?
UNITS WITH AIR ATTACK AND WAR PLANES CAN HIT OTHER UNITS OVER WALLS.

A unit has 2 types of levels:

- Tech level.
- Experience level.

For each tech level you improve a unit, it will have +10% base damage, +10% base hp (hit points). To improve a tech level of a unit you must spend some research points on it. A unit with tech level 0 can't be build.

For each experience level (half star) a unit has its damage and hp are increased +10%. The experience can only be taken while playing and any unit starts the game with 0 experience. The experience of a unit is shown in a white line under its life bar. The experience level of a unit is shown on a orange line above its life bar.

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5. ENERGY, RESOURCES AND MORE.

Always try keeping your current energy above 0. If you need more energy than you have then:

- Communications won't work.
- Your building process will go at half speed.
- Your towers reload time will be 3 times higher.

Capturing any drill oil will increased your income which means your resources will incresase faster. Having mineral processing plants will increase your income per drill oil even more.

When you select to repair a building and you click on it, the building will be recovering 0.5% of its life until it has full hp. Each 0.5% of its life will cost you the amount of 2 resources.

The war planes are repaired automatically at the airport at same rate than buildings but at no cost at all and the ground units can only be repaired using the repair vehicle.

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